Monday, June 5, 2017

Thunder Breath

Thunder Breath

School evocation [sonic, sorcery]; Level sorcerer 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range personal
Area cone-shaped burst
Duration instantaneous
Saving Throw 
Fortitude partial (see text); Spell Resistance yes

DESCRIPTION

A blast of thunder like a dragon’s roar issues from your mount, staggering your foes.

Creatures in the affected area take 1d6 points of sonic damage per caster level (maximum of 15d6) and become staggered for 1 round. A successful Fortitude save results in half damage.


Special: Sorcerers with the draconic or stormborn bloodline cause creatures in the area to become stunned for 1 round instead. These creatures are also deafened  if they fail their Fortitude saving throws until the condition is removed.




Swift Escape

Swift Escape

School conjuration (teleportation) [sorcery]Level sorcerer 3

CASTING

Casting Time 1 immediate action
Components none

EFFECT

Range personal
Target you
Duration instantaneous
Saving Throw 
noneSpell Resistance no

DESCRIPTION

A quick reaction saves you from the explosion.

If you are included in the area of a hostile effect, you may cast this spell as an immediate action to teleport up to 15 feet. You must end this movement in an unoccupied space that you can stand on within line of sight. 

Teleporting does not provoke attacks of opportunity.

Special: A sorcerer with the impossible or protean bloodline deals may teleport up to 30 feet instead.







Sudden Scales

Sudden Scales

School transmutation [sorcery]; Level sorcerer 2

CASTING

Casting Time 1 immediate action
Components none

EFFECT

Range personal
Target you
Duration 1 round
Saving Throw 
noneSpell Resistance no

DESCRIPTION

Dragon scales cover your form in reaction to an assault, as arcane power shields your mind and body from harm.

Until the beginning of your next turn, you gain a +4 natural armor bonus to AC and a +2 resistance bonus on saves.

Special: A sorcerer with the draconic, kobold, or serpentine bloodline deals adds her Strength modifier to the above bonuses (if any).





  

Stretch Spell

Stretch Spell

School transmutation [sorcery]; Level sorcerer 1

CASTING

Casting Time 1 swift action
Components none

EFFECT

Range personal
Target you
Duration instantaneous
Saving Throw 
noneSpell Resistance no

DESCRIPTION

You bend space to increase the extent of your spell.


Until the end of your turn, any close range spell you cast becomes medium range instead (100 feet + 10 feet per caster level).




Storm Walk

Storm Walk

School evocation [sonic, sorcery]; Level sorcerer 0

CASTING

Casting Time 1 standard action
Components S (see text)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous
Saving Throw 
Fortitude partial (see text); Spell Resistance yes

DESCRIPTION

The thunder of your steps batters your foe.

This spell causes your steps to strike the ground like lightning. The target takes 1d3 points of sonic damage and you may trip the creature. Attempt the combat maneuver check to trip the target, but instead of your base attack bonus you can use your caster level, and instead of your Strength modifier you can use your Charisma modifier. This does not provoke an attack of opportunity. This spell has no effect if you cannot reach the ground or floor, or if your target is not in contact with the ground or floor. If the target succeeds its fortitude save, it takes half damage and is not subject to the trip attempt.

The somatic component of this spell requires that you move or take a 5-ft. step before it can be cast.

At 11th level, the spell deals 1d8 points of sonic damage you may choose to be moved 5 feet in any direction. This movement does not provoke an attack of opportunity.






Staggering Blast

Staggering Blast

School enchantment (compulsion) [mind-affecting, onerous, sorcery]; Level sorcerer 4

CASTING

Casting Time 1 standard action
Components S (see text)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous
Saving Throw 
Will half (see text); Spell Resistance yes

DESCRIPTION

Your mental assault leaves your foe reeling. With a thought, you can force the foe to the ground if it tries to move.

This attack deals 1d6 points of damage per caster level (maximum 15d6) and if the target moves before the start of your next turn, you can knock the target prone at any point during that movement and an immediate action. If the target succeeds at its Will save, it takes half damage and is immediately knocked prone instead.


This attack has no effect on creatures without an Intelligence score.




Split Strike

Split Strike

School evocation [electricity, onerous, sorcery]; Level sorcerer 7

CASTING

Casting Time 1 standard action
Components S

EFFECT

Range 120 ft.
Effect one or two 120-ft. lines of lighting
Duration instantaneous
Saving Throw 
Reflex half; Spell Resistance yes

DESCRIPTION

A bolt of lightning leaps from each of your hands.

This spell creates up to two strokes of electrical energy that each deals 1d8 points of electricity damage per caster level (maximum 15d8) to all creatures in the area. You may fire the bolts into the same area, damaging each creature twice and allowing two saving throws for half damage.


Special: Sorcerers with the arcane elemental or stormborn bloodline also cause affected creatures to become paralyzed for 1 round if the d20 shows an even number on their saving throw or staggered  for 1 round if the  d20 shows an odd number on their saving throw.