Monday, June 5, 2017

Chaos Bolt

Chaos Bolt

School evocation [chaos, curse, sorcery]; Level sorcerer 0

CASTING

Casting Time 1 standard action
Components S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect bolt-shaped projectile of 
chaotic energy
Duration instantaneous
Saving Throw 
Will partial (see text); Spell Resistance yes

DESCRIPTION

A bolt of many-colored light leaps from your hand and screams toward an enemy’s head.

The bolt strikes any one target in range and deals 1d6 points damage with a successful ranged touch attack.

At 11th level, the bolt deals 1d10 points of damage.

Special: A sorcerer with the aberrent, abyssal, or protean bloodlines gains an additional effect when casting this spell. If the target failed its saving throw, the bolt targets another creature of your choice within range of the original target. This new attack deals damage that is one size lower (for example, 1d6 becomes 1d4) with a successful ranged touch attack. Each time a target fails its saving throw, a new target is chosen and will take one less die of damage until reduced to 1d3. Repeat this attack until a target succeeds its saving throw. If the spell should spread beyond your field of vision, the spell targets the creature closest to the previous target.

You can only target a creature once with a single casting of this spell and you cannot end the spell voluntarily so the spell can target allies, bystanders or even yourself. If there are multiple attacks, they occur very quickly, however the gamemaster may decide to limit the number of targets that can be affected on a single round. Should the spell continue beyond the first round, the effect can be dispelled or removed with a limited wishmiracleremove curse, or wish spell.






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