Chaos Orbs
CASTING
EFFECT
Range close (25 ft. + 5
ft./2 levels)
Effect two 2-ft.-diameter sphere
Duration 1 round/level (D)
Saving Throw Reflex negates (see text) Spell Resistance no
Effect two 2-ft.-diameter sphere
Duration 1 round/level (D)
Saving Throw Reflex negates (see text) Spell Resistance no
DESCRIPTION
You hurl two orbs of chaos at your foes.
You create two weightless spheres of chaotic energy. As
a move
action, you can move either orb up to 30 feet per
round in any direction. If an orb enters a space with a creature, it stops
moving for the round and that creature is subjected to a random effect
unless it succeeds a Reflex save to avoid the orb. Creatures do not receive a Reflex save unless they use an immediate action to move into an adjacent
space.
1d10
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Effect
|
1
|
Creature
takes 10d4+10 points of force damage. If reduced to 0 or fewer hit points,
the creature is sucked into the orb and utterly destroyed.
|
2
|
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3
|
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4
|
Creature
either receives the effect of one draw from a deck of many things or causes each enemy to receive the effects of one draw (each
creature determines the effects separately and ignores any effects granting
additional draws). This has no effect on creatures without an Intelligence score.
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5
|
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6
|
The
creature becomes ethereal and enters the Ethereal
Plane for 1 minute. 50% chance that a hound
of Tindalos (or 25% chance of a
pack) relentlessly peruses the creature until destroyed
|
7
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8
|
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9
|
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10
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