Rinestorm
CASTING
EFFECT
Range personal
Target you
Area 15 ft. cone-shaped burst
Duration 1 round
Saving Throw Reflex negates; Spell Resistance no
Area 15 ft. cone-shaped burst
Duration 1 round
Saving Throw Reflex negates; Spell Resistance no
DESCRIPTION
A wintry blast drives your enemies to their
knees.
This spell functions as hurricane blast except as noted above and that creatures within the area of
effect also take 1d6 points of cold damage per two caster levels (maximum 10d6).
This spell creates a severe blast of cold air (approximately 50
mph) that originates from you, affecting all creatures in the burst.
·
A Tiny or smaller
creature on the ground is knocked prone and rolled 1d4×10 feet, taking 1d4 points of nonlethal damage per
10 feet. If flying, a Tiny or smaller creature is blown back 2d6×10 feet and
takes 2d6 points of nonlethal damage due to battering and buffeting.
·
Small creatures are
knocked prone by the force of the wind, or if flying are blown back 1d6×10
feet.
·
Medium creatures are
unable to move forward against the force of the wind, or if flying are blown
back 1d6×5 feet.
·
Large or larger
creatures may move normally within a hurricane blast effect.
A rinestorm can’t move a creature beyond the limit of its range.
Any creature, regardless of size, takes a –4 penalty on ranged attacks and
Listen checks in the area of rinestorm. The force of the gust automatically
extinguishes candles, torches, and similar unprotected flames. It causes
protected flames, such as those of lanterns, to dance wildly and has a 50%
chance to extinguish those lights.
In addition to the effects noted, a rinestorm can do anything that
a sudden blast of cold wind would be expected to do such as overturn delicate
awnings or hangings, and blow gases or vapors to the edge of its range.
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