Monday, June 5, 2017

Coils of Fire

Coils of Fire

School conjuration (creation) [fire, sorcery]; Level sorcerer 5

CASTING

Casting Time 1 standard action
Components S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one creature/level, no two of which can be more than 30 ft. apart
Duration 
concentration
Saving Throw 
noneSpell Resistance yes

DESCRIPTION

Fiery serpents wrap around your foes and drag them together, holding them close.

You summon fiery chains to bind creatures. The chains' CMB is equal to your caster level + your Charisma modifier. Roll only once for the entire spell effect and apply the result to all targeted creatures.

If the coils succeed in grappling a creature, the creature takes 3d8 points of fire damage per two caster levels (maximum of 15d8) and gains the grappled condition. Grappled opponents can't move without first breaking the grapple. The spell prohibits all other movement unless the creature breaks the grapple first (although dimensional magic and the like still work as normal). Each round you concentrate, the coils continue grappling their current targets (though they don't seek out targets they aren't currently grappling). The coils of fire receive a +5 bonus on grapple combat maneuver checks against opponents the chains are already grappling. The coils can't pin foes, but they can reposition foes closer together until they are adjacent to one another.


Each round the coils succeed at a grapple combat maneuver check, they deal an additional 3d8 points of fire damage and grappled creatures automatically catch on fire as does their hair, clothing and any flammable equipment. The CMD of coils of fire, for the purposes of escaping the grapple, is equal to 10 + its CMB. If you move out of range of any of the grappled creatures, the chains cease grappling those creatures.




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