Monday, June 5, 2017

Flame Spiral

Flame Spiral

School evocation [fire, sorcery]; Level sorcerer 2

CASTING

Casting Time 1 standard action
Components S

EFFECT

Range 10 ft.
Area cone-shaped burst (see text)
Duration instantaneous (see text)
Saving Throw
Reflex half (see text); Spell Resistance yes

DESCRIPTION

You surround yourself in a vortex of fire, which lashes out at nearby foes.

Choose up to three creatures in the affected area. This spell deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your flame spiral deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.

Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary effect is 2 lower than the DC to halve the damage of the primary effect. You may choose secondary targets as you like, but they must all be within the burst area, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum. 


In addition, any creatures adjacent to you at the start of your next turn take 2d6 points of fire damage and catch on fire (a Reflex save halves this damage and negates the additional effect). If the attacker has spell resistance, it applies against this damage.




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