New Magic Descriptors
The following spell descriptors have
significant considerations when added to the game world.
Onerous: Spells that
are particularly taxing have the onerous descriptor. Spellcasters who prepare
spells can only prepare a particular onerous spell once when readying spells
for the day. Spontaneous spellcasters can only cast a particular onerous spell
once per day, regardless of the number of spell slots of that spell level they
have available.
Sorcery: Spells with the sorcery descriptor rely upon inherent magical aptitude
and can only be cast as spontaneous arcane spells. Therefore, they cannot be
prepared and can never be cast as a divine spell. Also, these spells cannot be
stored in a magic item such as a potion, scroll, or wand, and so on.
Theurgy: Spells with the theurgy descriptor rely on the intervention of
supernatural forces; most often a theurgist’s patron or agents of said
patron. In this way, they are similar to divine spells and indeed, a deity
could be a theurgist’s patron and be the ultimate source of that spell. Creatures
with spell-like abilities will not typically have abilities based on spells
with the theurgy descriptor unless they have a reliance on outside supernatural
entities like a theurgist.
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