Wildfire Curse
CASTING
EFFECT
Range close (25 ft. + 5
ft./2 levels)
Target one primary target, plus one or more secondary targets (see text)
Duration instantaneous
Saving Throw Reflex half (see text); Spell Resistance yes
Target one primary target, plus one or more secondary targets (see text)
Duration instantaneous
Saving Throw Reflex half (see text); Spell Resistance yes
DESCRIPTION
As your foe bursts into flame, a fiery mote
files at another foe nearby.
The target bursts into flame, taking 1d6 points of fire damage per
caster level (maximum 25d6; Reflex half) and each creature adjacent to the target takes 2d6
points of fire damage. Furthermore, the target catches
on fire, taking 2d6 points of fire damage per round at
the end of its turn each round until the creature dies or the fire is quenched
as normal.
A second creature within 20 ft. of the first takes 1d6 points of
fire damage per caster level (maximum 20d6; Reflex half) and is at risk of catching
on fire (Reflex save DC 15).
If the secondary target failed its saving throw, another mote of
fire flies to another creature of your choice within range of the secondary
target. Each time a target fails its saving throw, a new target is chosen,
however no more than four creatures can be targeted in a single round. Repeat
the secondary effect (up to four times on subsequent rounds) until a target succeeds
on its saving throw. If the spell should spread beyond your field of vision,
the spell targets the creature closest to the previous target.
You can only target a creature once with a single casting of this
spell and you cannot end the spell voluntarily so the spell can target allies,
bystanders or even yourself. Should the spell continue beyond the first round,
the effect can be dispelled or removed with a limited
wish, miracle, remove
curse, or wish spell.
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