Monday, June 5, 2017

Chromatic Orb

Chromatic Orb

School evocation [chaos, onerous, sorcery, varies (see text)]; Level sorcerer 1

CASTING

Casting Time 1 standard action
Components S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous
Saving Throw see text; Spell Resistance yes

DESCRIPTION

An orb of arcane energy shifts colors as it hurtles toward your enemy. On impact, it erupts with damaging force, releasing the energy that was dominant at the time of impact.

The orb strikes any one target in range and deals 1d10 points damage per caster level (maximum 5d10).

1d6
Color of Orb
Effect
1
Yellow
Energy damage and the target is dazed for 1 round (Will half; not dazed)
2
Red
Fire damage and creatures adjacent to the target take 1d6 fire damage (Reflex half)
3
Green
Acid damage and poison (Frequency 1/rd. for 3 rd.; Initeffect 1 Con; Cure 1 Fort save) (Fortitude half; not poisoned)
4
Turquoise
Lightning damage and move the target up to 15 ft. (Fortitude half; not moved)*
5
Blue
Cold damage and the target is considered grappled (Reflex negates)**
6
Violet
+1 damage per caster level; mind-affecting;  Has no effect on creatures without an Intelligence score (Will half)















*Movement does not provoke attacks of opportunity.
** Treat your caster level as your CMB and your CMD as 10 + your caster level + your ability modifier for your primary spellcasting ability score. A successful grapple combat maneuver check or Escape Artist check allows the creature to escape. In addition, creature is freed if it takes any amount of fire damage.

At 11th level, you create two orbs and may direct them at the same creature or another target creature in range.

You can only cast an onerous spell once a day, even if you have unused spell slots available.







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