Comrades’ Mantle
CASTING
EFFECT
Range personal
Target you and each ally in burst
Target you and each ally in burst
Area 25-ft.-radius burst
Duration 1 round/level or until discharged or 1 day (see text)
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
Duration 1 round/level or until discharged or 1 day (see text)
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
DESCRIPTION
You share your resistance with your allies.
Comrades’ mantle grants temporary
resistance to death effects or immunity to disease, poison or a type of energy that you specify when
you cast it (acid, cold, electricity, fire, or sonic) to all allies in the area
of effect.
If used to protect against energy, the spell absorbs 15 points of
energy damage per caster level (maximum 225 points) for each subject, then the
spell’s effects end for that subject.
Comrades’ mantle overlaps (and does
not stack with) protection
from energy and resist
energy, when used to protect against energy. If a
character is warded by both comrade’s mantle and resist
energy, the mantle absorbs damage until
its power is exhausted.
If you choose to protect against death effects, the subject gains
a +4 morale bonus on saves against all death spells and magical death effects.
The subjects are granted a save to negate such effects even if one is not normally
allowed. The subjects are immune to energy
drain and any negative energy effects, including
channeled negative energy (see death ward for more details).
If you choose to grant immunity to disease or poison instead, the
effects last for 1 day and otherwise function as delay disease or delay poison.
You can only cast an onerous spell once a day, even if you have
unused spell slots available.
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