Monday, June 5, 2017

Comrades’ Mantle

Comrades’ Mantle

School abjuration [onerous, sorcery]; Level sorcerer 6

CASTING

Casting Time 1 swift action
Components S

EFFECT

Range personal
Target you and each ally in burst
Area 25-ft.-radius burst
Duration 1 round/level or until discharged or 1 day (see text)
Saving Throw 
Fortitude negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

You share your resistance with your allies.

Comrades’ mantle grants temporary resistance to death effects or immunity to disease, poison or a type of energy that you specify when you cast it (acid, cold, electricity, fire, or sonic) to all allies in the area of effect.

If used to protect against energy, the spell absorbs 15 points of energy damage per caster level (maximum 225 points) for each subject, then the spell’s effects end for that subject.

Comrades’ mantle overlaps (and does not stack with) protection from energy and resist energy, when used to protect against energy. If a character is warded by both comrade’s mantle and resist energy, the mantle absorbs damage until its power is exhausted.

If you choose to protect against death effects, the subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subjects are granted a save to negate such effects even if one is not normally allowed. The subjects are immune to energy drain and any negative energy effects, including channeled negative energy (see death ward for more details).

If you choose to grant immunity to disease or poison instead, the effects last for 1 day and otherwise function as delay disease or delay poison.

You can only cast an onerous spell once a day, even if you have unused spell slots available.

  



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