Contagious Curse
CASTING
EFFECT
Range close (25 ft. + 5
ft./2 levels)
Target one creature
Target one creature
Effect fog spreads in 5-ft.
radius
Duration 1 round/level
Saving Throw Fortitude negates (see text); Spell Resistance yes
Duration 1 round/level
Saving Throw Fortitude negates (see text); Spell Resistance yes
DESCRIPTION
A cloud of poison gas coils around your foes,
warding off help.
The target creature takes 2d10 points of damage. Creatures that
end their turn adjacent to the target must succeed at a Fortitude save or be affected as if by the spell poison. The target itself does not become poisoned. This poison deals
1d3 Constitution damage per round for 6 rounds. Poisoned creatures can make a Fortitude save each round to negate the damage and end the affliction.
In addition, fog emanates from the target in a 5-ft. radius and obscures
all sight, including darkvision,
beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away
have total concealment (50% miss chance, and the attacker can't use sight to
locate the target).
While the target is underwater the fog does not emanate and the
poison does not spread.
Special: Poisoned
creatures also become nauseated if the sorcerer has the aberrent or
protean bloodlines.
You can only cast an onerous spell once a day, even if you have
unused spell slots available.
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