Monday, June 5, 2017

Thunder Slam

Thunder Slam

School evocation [sonic, sorcery]; Level sorcerer 1

CASTING

Casting Time 1 standard action
Components S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect one creature
Duration instantaneous
Saving Throw 
Fortitude negates; Spell Resistance yes

DESCRIPTION

A shock wave of sound slams into the enemy.

You produce a sweeping rush of sound that can hurl the target away from you. The creature takes 1d10 points of sonic damage per 2 caster level (maximum 5d10) and flies in a straight line away from you. If you wish to hurl the creature toward a particular target, you must succeed on an attack roll to hit the target, using your base attack bonus + your Charisma modifier. Creatures that miss their target land in a square adjacent to the target.

Your Charisma score determines the weight of the creatures that can be affected. Treat your Charisma score as the effective Strength score of the spell and find the heavy load range for that score under Table: Carrying Capacity. The spell is treated as a Large creature so you multiply the maximum load by x2. You can hurl a creature whose weight falls within a heavy load 5 feet. For every 5 points of effective Strength over the minimum required to lift a creature as a heavy load, double this distance.

For example, a sorcerer with a Charisma score of 15 has a maximum load of 400 lbs with this spell. If she targets a creature weighing 150 lbs. and carrying 50 lbs. of gear, it will be hurled 10 ft. If she targets a halfling weighing 35 lbs. and carrying 20 lbs. of gear, it will be hurled 20 ft.

If the creature is hurled against a solid surface, it takes damage as if it had fallen that distance (1d6 points per 10 ft.) and lands in a prone position.






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