Monday, June 5, 2017

Dazzling Ray

Dazzling Ray

School evocation [light, onerous, sorcery] Level sorcerer 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect one ray of light
Duration instantaneous
Saving Throw 
Will partial (see text); Spell Resistance yes

DESCRIPTION

A brilliant beam lances out to strike your foe and befuddle it.

If you hit the target with a ranged touch attack the ray deals 2d6 points of nonlethal damage per caster level (maximum 8d6), and the target must save or be dazzled for 1d4 rounds. If the target has light blindnesslight sensitivity, or is otherwise vulnerable to bright light, it is blinded for 1d4 rounds instead.

At 11th caster level, the target is blinded for 1d4 rounds on a successful hit or dazzled for 1d4 rounds if it succeeds a Will save. Creatures with light blindnesslight sensitivity, or that are otherwise vulnerable to bright light take 10d6 points of nonlethal damage.


You can only cast an onerous spell once a day, even if you have unused spell slots available.




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