Monday, June 5, 2017

Thunder Leap

Thunder Leap

School evocation [onerous, sonic, sorcery]; Level sorcerer 2

CASTING

Casting Time 1 standard action
Components S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect one creature
Duration instantaneous
Saving Throw 
Fortitude negates and Reflex negates (see text); Spell Resistance no

DESCRIPTION

A thunderclap propels you into the air, and you land with a deafening crack, pushing your foes away.

You gain a +20 bonus on Acrobatics checks made to attempt high jumps or long jumps and the DC for such checks is calculated as though you had a running start. Your movement while jumping does not provoke an attack of opportunity. If you jump, each creature adjacent to you takes 3d6 points of sonic damage.


Each creature adjacent to you when your jump movement ends take 2d6 points of sonic damage + 1d6 points of sonic damage per 5 feet of jump distance. If any of these creatures are medium size or smaller, they fly 5 feet away from you in a straight line and must make a Reflex saving throw or be knocked prone (if on the ground).





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