Monday, June 5, 2017

Chaos Echoes

Chaos Echoes

School necromancy [chaos, onerous, sorcery]; Level sorcerer 6

CASTING

Casting Time 1 immediate action
Components S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous
Saving Throw 
none Spell Resistance yes

DESCRIPTION

You warp the natural laws of cause and effect to make an enemy feel the effects of an attack against you.

This spell functions exactly like chaos link except that you may cast this spell whether or not you were hit by an attack or failed a saving throw and the target is affected as if it were hit by the attack or failed its saving throw (the attack or saving throw is still rolled but only to determine if any additional results take place, such as a critical threat).

Full text: You may cast this spell as soon as you are targeted by an attack or effect requiring a saving throw to cause another creature to suffer from the attack as if they were hit or from the effect as though their saving throw failed. This spell functions like shield other in that it creates a mystic connection between you and the target, but unlike shield other, the target is subjected to the hostile effects targeting you at the moment the spell is cast. Resolve this exactly as if the target of chaos echoes was also targeted by the effect or was included in the area of the effect and the target was hit by the attack or failed its saving throw (the attack or saving throw is still rolled but only to determine if any additional results take place, such as a critical threat).

If the effect can have different results depending on specifications made by the creator of the effect, the target of chaos echoes is subject to the same specifications that you were at the time the effect was generated.

Resolve the attack or effect targeting you and the duplicate attack or effect against the target of chaos echoes as if they occurred simultaneously.


You can only cast an onerous spell once a day, even if you have unused spell slots available.




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